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Sphere long/lat segments 2 20
Specular exponent, "shininess" 2^1 2^6 (slider is exponential)



CONTROLS:
-----------CAMERA----------------------------------------------------
Standard first-person-shooter movement and controls:
click and drag the canvas to angle the camera
'w' move camera forward (relative to camera angle)
's' move camera backward (relative to camera angle)
'a' move camera left
'd' move camera right
you can move the camera up and down vertically by angling the camera
up or down with the mouse and pressing 'w' or 's' to move the camera
forward or backward relative to the current angle
-----------OBJECT/LIGHT MOVE-----------------------------------------
all movement is relative to camera (movement is done in viewspace)
'i' move light source positive z direction
'k' move light source negative z direction
'j' move light source negative x direction
'l' move light source positive x direction

'u' move sphere negative x direction
'o' move sphere positive x direction